1/15/2024 0 Comments Aragami 2 max levelLet’s start by looking back at the previous game we released – Aragami. Instead, we favored parries, since they are more dynamic and technical in their application.īut how does this work with a three-player co-op system? At the same time, we discouraged blocking, since we want to keep action fast-paced and convey that our character uses his agility and reflexes over strength. Maximum 150% magnification (138% in test chamber non zero distance).We based the combat on fast character movement, explosive dodges, and lightning-fast combo attacks. Recipe has increased damage the closer it is to the target. (BB: Close-range Round Blaze/Freeze/Spark/Divine) Recipe easily flinches target, however damage is set at 50%. (BB: Shock Round Blaze/Freeze/Spark/Divine) Recovery bullets grants 3s Attack/Defense Up. Bullet will disappear if you go far away from it. Does not affect red and white hit effects.īullet draws Aragami oracle/ranged attacks. (BB: Armor Piercing Round Blaze/Freeze/Spark/Divine)īullet turns all grey/spark and green hit effects into red hit effects. (BB: Canceller Blaze/Freeze/Spark/Divine)īullet cancels oracle attacks of Aragami. Maximum hits based on Bullet Editor: 6 times.Įach of this Mutation Chip takes up double Bullet Module slots. Power is reduced to 60% and maximum modules is reduced by 1. Parent Bullet inflicts damage multiple times the more parts it passes through. (BB: Destruction Round Blaze/Freeze/Spark/Divine) Must be on all clash modules to be in effect. (BB: Continuous Blasting Round Blaze/Freeze/Spark/Divine)īullet clashing is voided. Only works when placed on sphere bullets, and recipe to be reflected must be another bullet. (BB: Guide Reflection Round Blaze/Freeze/Spark/Divine) Recovery bullets grants 3s Attack/Defense Up +. (BB: Anti-Gravity Round Blaze/Freeze/Spark/Divine)īullet recipe power is increased with greater fall. Recovery bullets heal OP at the rate of 1/3 the consumption OP. (BB: Accumulate Blaze/Freeze/Spark/Divine) Recovery bullets heal status effects as well. Ideally attached on the 2nd, 4th and 6th hitting bullet. Removes the 10% multi-hit damage penalty on attached module and the succeeding hit. (BB: Continuous Rounds Blaze/Freeze/Spark/Divine) Increases the number of Bullet Modules from 4 to 5. (BB: Division Round Blaze/Freeze/Spark/Divine) Recovery bullets grant 3s Attack/Defense Up.īullet OP return on successful hit is increased from 2 to 3, however, power is decreased to 50%. Parent bullet will ricochet once on contact with terrain. (BB: Ricochet Round Blaze/Freeze/Spark/Divine) The chain bullets will shoot out from where it was shot and target the nearest enemy's weak points and can even bounce back to its original target, each with 80% power. Parent bullet and all attached child modules bounces itself on nearby enemies 3 times upon hitting the initial target. (BB: Chain Replication Round Blaze/Freeze/Spark/Divine) Parent and attached child modules splits along X axis into 3 omni-homing bullets, each with 80% power. (BB: Trigonometric Homing Round Blaze/Freeze/Spark/Divine) (BB: Homing Round Blaze/Freeze/Spark/Divine) Maximum 400% magnification on field (~200m). Maximum 172% in test chamber magnification (~50m). Parent and all attached child bullets have increased damage the further away it is from the target. Rapid Fire Impulse Edge is also affected. Recovery bullet grants 3s Attack/Defense Up.īullet marks a part of the enemy and attracts non-homing bullets aimed near its radius for 15s. (BB: Identification Round Blaze/Freeze/Spark/Divine)īullet cancels oracle/projectile attacks of Aragami. Reduces the number of Bullet Modules from 6 to 5.īullet inflicts Defense Down on Aragami, reducing defense to 80%. Maximum hits based on Bullet Editor: 6 times.Ģnd: 0.9 of 1st, 3rd/4th 0.8, 5th/6th 0.7 Power is reduced to 66% and maximum modules is reduced by 1. Recovery bullet heals status effects as well. (BB: Piercing Sniper Round Blaze/Freeze/Spark/Divine)īullet has an exit path allowing it to hit other Aragami behind the target once.
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